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EgoMotion: Hierarchical Reasoning and Diffusion for Egocentric Vision-Language Motion Generation

Ruibing Hou, Mingyue Zhou, Yuwei Gui, Mingshuang Luo, Bingpeng Ma, Hong Chang, Shiguang Shan, Xilin Chen

36

Recommendation Score

breakthrough🔴 AdvancedReasoning & AgentsLLM ReasoningDiffusion ModelsSystemUseful for both

Research context

Primary field

Reasoning & Agents

Reasoning, planning, tool use, and agentic workflows.

Topics

LLM Reasoning, Diffusion Models

Paper type

System

Best for

Useful for both

arXiv categories

cs.CVcs.CV

Why It Matters

EgoMotion introduces the first diffusion-based framework for egocentric vision-language motion generation, enabling realistic 3D human motion synthesis from first-person views—critical for immersive VR, robotics, and human-robot interaction systems.

Abstract

Faithfully modeling human behavior in dynamic environments is a foundational challenge for embodied intelligence. While conditional motion synthesis has achieved significant advances, egocentric motion generation remains largely underexplored due to the inherent complexity of first-person perception. In this work, we investigate Egocentric Vision-Language (Ego-VL) motion generation. This task requires synthesizing 3D human motion conditioned jointly on first-person visual observations and natural language instructions. We identify a critical \textit{reasoning-generation entanglement} challenge: the simultaneous optimization of semantic reasoning and kinematic modeling introduces gradient conflicts. These conflicts systematically degrade the fidelity of multimodal grounding and motion quality. To address this challenge, we propose a hierarchical generative framework \textbf{EgoMotion}. Inspired by the biological decoupling of cognitive reasoning and motor control, EgoMotion operates in two stages. In the Cognitive Reasoning stage, A vision-language model (VLM) projects multimodal inputs into a structured space of discrete motion primitives. This forces the VLM to acquire goal-consistent representations, effectively bridging the semantic gap between high-level perceptual understanding and low-level action execution. In the Motion Generation stage, these learned representations serve as expressive conditioning signals for a diffusion-based motion generator. By performing iterative denoising within a continuous latent space, the generator synthesizes physically plausible and temporally coherent trajectories. Extensive evaluations demonstrate that EgoMotion achieves state-of-the-art performance, and produces motion sequences that are both semantically grounded and kinematically superior to existing approaches.

Published April 21, 2026
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